def update
@frame_index = 1
return if cancel?
last if last?
@credit_sprite.oy = 1
for i in 1..3 #修改此数字降低滚动速度,越大越慢
Graphics.update
end
end
0
def update
@frame_index = 1
return if cancel?
last if last?
@credit_sprite.oy = 1
for i in 1..3 #修改此数字降低滚动速度,越大越慢
Graphics.update
end
end