魔兽世界里,副本boss掉落的物品是什么时候决定的?
若是记得没错,是一个随机数计算的过程,比力复杂,在进副本的时候就已经决定了。
但是,办事重视启之类的应该是会从头计算一次loot,否则还要多做一个记录功用,间接酿成随机功用不就行了。
有个蓝贴:
Loot is generated upon creation.
As soon as you step into an instance, or a mob is created in the world, the loot thats going to drop has already been determined. -Drysc
Q u o t e:
What are the variables in the random generators kernel, is it based on some attribute of the players in the raid, or the raid leader?
Heh, no.
I believe it uses a time stamp to seed the generator. So, theres nothing you can influence within the game that would alter or coerce the generator. -Drysc
Q u o t e:
So what you are saying is that weve killed Curator at the exact same second each week for the last 7 weeks, to account for the Champion gear? Or 14 out of the last 15 weeks? All we have to do is kill him a minute later? Huh...
No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But were talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.
What youre seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and youre bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either) -Drysc
Q u o t e:
I believe loot is determined at the time the mob dies. How else would quest mobs drop quest items for people only on the quest? Does it register client side or is the quest item in the spawn only for people who are on the quest?
Quest items are always there, theyre just hidden if you dont have the quest. -Drysc